A downloadable extension for Windows, macOS, and Linux

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Extend Cel is a micro extension for Aseprite that provides an option to quickly link cels with all proceeding empty cels.


Extension adds

  • New cel context menu option - Extend Cel(s) 

See also

StatusReleased
CategoryTool
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorKacper Woźniak
TagsAseprite, cel, extend, extension, Pixel Art, script

Download

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Click download now to get access to the following files:

Extend Cel v1.1.0 1.1 kB
Extend Cel v1.0.0 918 bytes

Development log

Comments

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I love this extension, but it only seems to work 80% of the time. Often it will just highlight the cells it's meant to extend to without actually extending the selected sell, and I have to deselect and try again.

Could you record a video or a gif showing the Aseprite timeline when you encounter this issue? I’d like to investigate it but I’m not sure how to reproduce this bug.

(+1)

i honestly don't know how to reproduce it either, but i've found that when it happens it will continue to happen until i click on the timeline and deselect all the layers it selected.

(+1)

Although, to be honest, even after investigating this issue I’m not sure what could be causing it - I think there’s a chance the newest update to this extension can fix it ✌️

(+1)

Great extension, would be nice if you could select multiple cells to be extended at the same time instead of having to go through each cell in the animation that isn't extended

(+1)

Oh, that’s easy to add actually. I’ll take a note of that. Maybe I could add a few more things and release an update. ✌️

It doesn't seem to be working, I can't find the new cel context menu

It’s the menu that pops up when you right-click on a cel, the GIF in the extension’s description shows how it works.

Cool! No more blocking empty frames.

Can you tell us when you will formally join the Aseprite team? XD

By the way, are you going to release the tool to make mountains/lakes? 

(+1)

Aseprite’s developers work hard on the main features and I do my own thing here, I think it’s a good arrangement. 😀 If any extension I make proves to be useful and popular among users and it gets integrated or ported to the main release then it’s a win-win situation for all of us.

And if you mean the Substance Sim - most probably not this month, I have more features to test there and other, much more practical extensions that I want to build first. ✌️

(+1)

i realize this is 2 years ago but you really should approach them or something. you're a fkn wizard. massive legend.