Here’s a short demo showing how to open the time stats for a sprite after installing the extensions:
There’s not much more to it really, this extension just keeps the time (and the number of changes) spent on a given image. I’d say if you’re new to pixel art you don’t necessarily need it, just have fun and learn the basis of Asperite ✌️
Love this extension, I use it daily. I wanna add a small suggestion, It would be extremely useful to have a "pause" button for a sprite under statistics, so we can stop the timer and resume it whenever we want!
There is an issue in Aseprite where dependent Lua files can’t load correctly if your path (usually it’s the Windows username) contains non-Latin characters.
It is something that I plan to address by packaging my extensions differently in the near future, in the meantime - I can send you a special build if you reach out to me in a Twitter DM or via email (kac.wozniak[at]gmail.com). ✌️
← Return to extension
Comments
Log in with itch.io to leave a comment.
Uhh hi im new at making sprite arts can someone told me how to use this extension
Here’s a short demo showing how to open the time stats for a sprite after installing the extensions:
There’s not much more to it really, this extension just keeps the time (and the number of changes) spent on a given image. I’d say if you’re new to pixel art you don’t necessarily need it, just have fun and learn the basis of Asperite ✌️
Love this extension, I use it daily. I wanna add a small suggestion, It would be extremely useful to have a "pause" button for a sprite under statistics, so we can stop the timer and resume it whenever we want!
If this could generate realtime timelapse like ibisXpaint i think it's going to be great
There’s already an extension for recording time-lapses - Record for Aseprite, by sprngr.
What could be the cause of this error? :(
Perhaps your Aseprite version doesn’t support extension data. 🤔 What version are you using?
I was using the latest version of Steam. But it's been fixed now, just reinstalling, thanks!
That’s good to know! ✌️
I'm having this problem.. How can I solve it?
There is an issue in Aseprite where dependent Lua files can’t load correctly if your path (usually it’s the Windows username) contains non-Latin characters.
It is something that I plan to address by packaging my extensions differently in the near future, in the meantime - I can send you a special build if you reach out to me in a Twitter DM or via email (kac.wozniak[at]gmail.com). ✌️
Ooh I see.. Thank you so much for explaining!
I'll send a dm on Twitter then
It's a cool extension but... this doesn't works for Libresprite right?
It wasn’t tested with Libresprite, so it’s definitely not officially supported.
Thx for answering
You may as well be an Aseprite developer! So many extensions :D
RIGHT???