Update - v2.2.0


Aseprite and its LUA API changed significantly since the last release, a lot more is possible now than was in October of 2020.

This update is a long-overdue rewrite that introduces improvements to the overall user experience, not a lot of changes in terms of functionality. However, some features that did not add much value or proved to cause issues were cut for the sake of a better, more stable experience.

Changelog:

  • Advanced Scaling
    • [Change] Removed Hawk algorithms
    • [Improvement] Reworked dialog for better user experience
    • [Improvement] Menu entry under Sprite menu is now only enabled when a sprite is open
    • [Improvement] Buttons for scaling are now disabled when there’s no active sprite e.g. when switching to the Home tab
  • Add Inbetween Frames
    • [Improvement] Reworked dialog for better user experience
    • [Improvement] Frames selected for tweening are now highlighted on the timeline
    • [Improvement] Menu entry under Frame menu is now only enabled when a sprite is open
    • [Improvement] Dialog now blocks the rest of the UI until closed, like native Aseprite functions
  • Analyze Colors
    • [Change] Functionality for replacing colors has been removed
    • [Change] Fully transparent pixels are now ignored
    • [Improvement] Reworked dialog for better user experience
    • [Improvement] Menu entry under Sprite menu is now only enabled when a sprite is open
    • [Improvement] Dialog now refreshes live when making changes to an active sprite or switching a sprite, layer, or frame
    • [Fix] Palette colors are no longer replaced with colors from the sprite when sorting - instead, the palette is extended with new colors

Files

NxPA Studio v2.2.0 7 kB
Mar 18, 2022

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Comments

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Hello! Will the color replacer be back at some point?

Yes, there are plans to reintroduce it in the next update.

Cool!